Independent contractor

As some whom know me might know. I do work as a ”Independent Contractor” for an US based agency.

Today i finished my 2nd project with them so far. At first when i signed up for this i thought i might never get that many projects.

 

I first figured i’d get a one-shot project, but now it seems i managed to get another one. This is looking to be interesting since i like these freelance-style jobs.

Quite free to dispose my time as long as the task gets done, very refreshing.

 

So now i’m just waiting for the material i sent in will get approved and paid.

Drivers license progress update once more

Only 2 more days left to the theory test. And the excitement is increasing, as well as my feeling of being prepared.

Had great success in the simulated theory tests i’ve run.

 

The good thing about those tests are that they usually offer a constructive and insightful explanation on what is wrong and how to think, along with relevant traffic rules etc.

I’m hoping i’ll boss the theory test and the driving test the next week.

Drivers license progress update.

So due to some problems with an e-service for booking drivers tests i settled for booking the dates that were immediately available on the page. so thanks to that my progress has been forced to go into high-gear.

Friday this week i got the theory test.

And next week on Wednesday the driving test.

Exciting.

Drivers license progress finally

So earlier last week i finally took the step to booking the last major blocker to my drivers license. the risk education targeted at handling slippery road conditions. aka ”Halkbana” in Swedish.

 

The course went better than expected. A lot of the mystique and mysteries that i thought allured over it all went away pretty much within the first 15 minutes.

With this finally done with a successful result i 0nly have the theory test and driving skills test left todo before i get the license in my hand. So i will keep pushing for a license in the summer and no later than that.

ArmA 3 Alpha Dedicated Server on Linux

Well, i’ve finally managed to implement a dedicated ArmA 3 Alpha [DEV] server on my VPS.

It worked surprisingly well with wine.

The reason i’m using wine is that BIS [Bohemia Interactive Studios] haven’t yet released a linux dedicated server binary yet, but as forum posts mention it’s due to be released after the win32 dedicated. So here is me hoping it’ll get released soon.

The process was fairly straight forward. install wine and xvfb on the VPS. Since the win32 client pretty much expects an GUI environment to be available that’s what i had to do, from what i know there’s no flag for wine to tell it to send all drawing to /dev/null and just run the application headlessly.

The biggest issue was performance, at least in the beginning. I launched the arma3server.exe using wine and it was a tedious slow-start. And the mission loading was a mile-long walk of a load.

Though after the mission was loaded the server FPS and general gameplay was fairly smooth as shown in the ”#monitor 5″ command in ArmA that shows various game server runtime statistics in the chatlog. Stuff like network bandwidth used and server CPU usage and server FPS.

First i thought it was due to the wine-layer putting a lot of overhead and that it wouldn’t work better than this. But i didn’t settle for that and started to measure and profile the host and the game server service.

What i found after analysing the data is that the IO was the bottleneck. Long IO queues and IO wait. From experience i know that’s usually a result of a IO subsystem performance issue.

So i contacted the VPS provider with my suspicions and results, and no shorter than 4 hours they had found the culprit. Another customer was abusing IO and caused IO delays for the other users on the node.

I had a couple of thoughts during the process.

First one was if they’d under dimensioned their IO subsystem on the node.

And second, what was that abusing customer’s workload?. My suspicions range was a possible BitTorrent seedserver. Since the workload they present is heavy on network and disk IO during operation. And mostly so during hash/consistency check on downloaded files/data.

And third, is my workload within reasonable limits?. I personally believe it is since the workload is hard to really affect since the arma3server.exe doesn’t come with that many tunables. Or can be configured in any performance relevent way that would affects it’s disk IO usage. Most settings are for network IO only.

That’d be the end of this post, If you wanna join and play some ArmA 3 Alpha [DEV Build] games with me. The server can be reached at anirev.net:2302 in the game. The name of the server is.

[DEV] Revellion’s A3 Alpha Server

See you ingame.

Meraki, part 4

So now i’ve gotten the dashboard working and the AP configured with 4 SSIDs and 4 VLAN’s. So far it’s running quite nice for a single-band AP.

 

about 60 mbit/s downlink and 55mbit/s uplink throughput during less noisy hours and around 30-40ish during busy hours in an already active 802.11g deployment. Will be nice to compare some baselines later against the current infrastructure.

Meraki part 3, Freebies

So today i got to work and saw a pleasant suprise in my inbox. The free 802.11n Meraki AP has been shipped.

So sometime this week it’ll drop in.

 

Only problem i have yet is that i can’t seem to claim the dashboard service. so i’ll probably try again during the day and contact a support rep later if it persists.